I do wish that there was an alternative ending of some kind if you found all the monks. After finishing the game you can easily go back and select the chapter that you missed one and easily search for them again. Through my first playthrough I only missed 3 out of the 28 staves. There are some more open spaces with nooks and side paths that will lead you to the monks or murals that you can energize. The game’s environments are beautiful but somewhat linear. Finding these monks has a very minimal impact on the end from what I could tell but finding them unlocks alternate fur designs of your fox. This makes up most of the time of the game, searching for the staves and returning them to the monks. You can pick up these staves and return them to the monk’s corpse in order for you to release the spirit of the monk to go to the spirit realm. During your journey you will also come across staves. ![]() They have obviously been dead for quite some time as they are now skeletons in robes. In every chapter of the game there are dead bodies of monks on the ground that have fallen victim to the corruption. Most involve platforming and using energy to unlock a door. ![]() The puzzles are pretty simple at the start, and get slightly more challenging by the end but didn’t require much thought. The important elements of the game such as learning more about the story is about 1 hour long and the remaining 3-4 hours comes from solving these puzzles and platforming. The game’s run time is between 4-5 hours. Between each room of the gallery there is a locked door that requires you to solve a simple puzzle in order to unlock the door and enter the next room. Each room has beautiful works of art that you can see and hear. The game felt like I was walking through an art gallery. You will need to harness these few abilities to solve simple puzzles and platforming. These abilities require the use of spirit energy that you absorb through blue plants. You also unlock the ability to quickly spirit dash, and to transfer your energy into monoliths. With the guidance of the spirit fox, you will journey to the top of the mountain to stop the corruption at its source to bring back peace to the tundra.Īlong the way, you unlock the potential of your spirit itself with abilities to have out of body experiences to travel as a spirit fox yourself in order to get through environmental hazards. There seems to be nothing left living in the world, you are the last remaining creature. The basic outline of the story is that everyone has perished in some sort of eruption, but instead of lava spewing out and destroying everything, an infectious spore has spread that seems to cause severe respiratory issues and corruption of life. The rest of the story is told through the environment’s set pieces such as murals and through interactions with your spirit fox companion. She will be your guide through the land in search of what is happening here. After heading towards the blood red sky you come across the spirit of another red fox who beckons you to follow her. After this brief cutscene is finished you are left on your own to figure out what is going on in the world. In the distance, a trail of red smoke is in the air almost as if blood was painted across the sky. ![]() Blankets of pure white snow, grey mountains, and blue glaciers line the landscape. Spirit of the North is one of those games that guides you through a journey in a mostly linear fashion. You begin this adventure as a little red fox trekking through the tundra. Spirit of the North has moments where it can wow you by its simple beauty and sweeping score, but other moments where it fails to live up to the games it was inspired by.
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